LESSON 1
A
REVIEW OF EDUCATIONAL TECHNOLOGY 1
The Education Technology 1 (ET-1) course has
truly paved the way for the learner to become aware, appreciative and equipped
to use educational technology 1 tools ranging from traditional to modern
educational media.
Truly, the foundation for a truly satisfying exposure to educational technology has been firmly laid down by the ET- 1 course, starting with the through treatment of the history of educational technology, quality education, and the roles of ET in the 21th millennium.
In ET-1, the learner was also oriented towards averting the dangers of dehumanization which technology brings into societies, such as through ideological propaganda, pornography, financial fraud, and other exploitative use of technology. Sad to say, these dangers continue to affect peoples and cultures while widening the gap between rich and poor countries.
On the application of educational technology to instruction. Educational technology 1 showed the four phases of application of educational technology in teaching- and- learning, namely: (a) setting of learning objectives (b) designing specific learning experiences (c) evaluating the effectiveness of the learning experiences vis-à-vis the learning objectives, and (d) revision as needed of the whole teaching-learning process, or elements of it, for further improving future instructional activities.
Adding to the technology sophistication of the learner, educational technology 1 fitting refined the distinction between educational technology and other concepts, such as instructional technology (which is the use of technology and instruction, different from school management), educational media (or equipment and materials, apart from the teacher himself), audio
Truly, the foundation for a truly satisfying exposure to educational technology has been firmly laid down by the ET- 1 course, starting with the through treatment of the history of educational technology, quality education, and the roles of ET in the 21th millennium.
In ET-1, the learner was also oriented towards averting the dangers of dehumanization which technology brings into societies, such as through ideological propaganda, pornography, financial fraud, and other exploitative use of technology. Sad to say, these dangers continue to affect peoples and cultures while widening the gap between rich and poor countries.
On the application of educational technology to instruction. Educational technology 1 showed the four phases of application of educational technology in teaching- and- learning, namely: (a) setting of learning objectives (b) designing specific learning experiences (c) evaluating the effectiveness of the learning experiences vis-à-vis the learning objectives, and (d) revision as needed of the whole teaching-learning process, or elements of it, for further improving future instructional activities.
Adding to the technology sophistication of the learner, educational technology 1 fitting refined the distinction between educational technology and other concepts, such as instructional technology (which is the use of technology and instruction, different from school management), educational media (or equipment and materials, apart from the teacher himself), audio
visual
aids (or learning media to stir the senses for more effective learning).
In sum, educational technology 1 served:
• To orient the learner to the pervasiveness of educational technology in society.
• To lend familiarization on how educational technology can be utilized as media for the avenues teaching-learning process in this school.
• To uplift the learner to human learning through the use of learning technology.
• To impart skills in planning, designing, using and evaluating the technology-enriched teaching-learning process.
• To acquaint learners on the basic aspects of community education, functions of the school media center, and finally.
• To introduce the learner to what is recognized as the third revolution in education, the computer.
LESSON 2
AN OVERVIEW: EDUCATIONAL TECHNOLOGY 2
Educational technology 2 is concerned with “Integrating Technology into Teaching and Learning.” Specifically this is focused on introducing, reinforcing, supplementing and extending the knowledge and skills to learners so that they can become exemplary users of educational technology. Mainly directed to student teachers, also professional teachers who may wish to update their knowledge of educational technology, it is our goal that this course can help our target learners to weave technology in teaching with software (computer programmed learning materials) becoming a natural extension of their learning tools.
Necessarily, Educational Technology 2 will involve a
In sum, educational technology 1 served:
• To orient the learner to the pervasiveness of educational technology in society.
• To lend familiarization on how educational technology can be utilized as media for the avenues teaching-learning process in this school.
• To uplift the learner to human learning through the use of learning technology.
• To impart skills in planning, designing, using and evaluating the technology-enriched teaching-learning process.
• To acquaint learners on the basic aspects of community education, functions of the school media center, and finally.
• To introduce the learner to what is recognized as the third revolution in education, the computer.
LESSON 2
AN OVERVIEW: EDUCATIONAL TECHNOLOGY 2
Educational technology 2 is concerned with “Integrating Technology into Teaching and Learning.” Specifically this is focused on introducing, reinforcing, supplementing and extending the knowledge and skills to learners so that they can become exemplary users of educational technology. Mainly directed to student teachers, also professional teachers who may wish to update their knowledge of educational technology, it is our goal that this course can help our target learners to weave technology in teaching with software (computer programmed learning materials) becoming a natural extension of their learning tools.
Necessarily, Educational Technology 2 will involve a
deeper
understanding of the computer a well as hands-on application of computer
skills. But this is not to say that the goal of the course is to promote
computer skills. Rather, the course is primarily directed at enhancing
teaching-and-learning through technology integration.
In essence, the course aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes particularly in the thriving global information and communication technology (ICT) environment.
More specifically, the course objectives are:
• To provide education in the use of technology in instruction by providing knowledge and skills on technology integration-in-instruction to learners
• To impart learning experiences in instructional technology-supported instructional planning
• To acquaint students on information technology or IT- related learning theories with the computer as a tutor
• To learn to use and evaluate computer-based educational resources
• To engage learners on practical technology integration issues including managing IT classrooms, use of the internet for learning, cooperative learning through the use of information technology, etc.
• To inculcate higher level thinking and creativity among students while providing them knowledge of IT-related learning theories
While the course is primarily intended for the use of student-teachers, it can also be of great use to professional teachers, school administrators, teacher educators, and in fact anyone who is interested on how information technology can be used to improve not only instruction but the school management and curriculum.
It may be said, too, that the study of this course on integrating Information Technology in instruction should not be considered as a formidable task, but rather as a refreshing and exciting study given the idea that all learning should be fun.
LESSON 3
In essence, the course aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes particularly in the thriving global information and communication technology (ICT) environment.
More specifically, the course objectives are:
• To provide education in the use of technology in instruction by providing knowledge and skills on technology integration-in-instruction to learners
• To impart learning experiences in instructional technology-supported instructional planning
• To acquaint students on information technology or IT- related learning theories with the computer as a tutor
• To learn to use and evaluate computer-based educational resources
• To engage learners on practical technology integration issues including managing IT classrooms, use of the internet for learning, cooperative learning through the use of information technology, etc.
• To inculcate higher level thinking and creativity among students while providing them knowledge of IT-related learning theories
While the course is primarily intended for the use of student-teachers, it can also be of great use to professional teachers, school administrators, teacher educators, and in fact anyone who is interested on how information technology can be used to improve not only instruction but the school management and curriculum.
It may be said, too, that the study of this course on integrating Information Technology in instruction should not be considered as a formidable task, but rather as a refreshing and exciting study given the idea that all learning should be fun.
LESSON 3
Friday, June 21, 2013
EDUCATIONAL TECHNOLOGY IN THE ASIA PACIFIC
REGION
To provide confidence to educators that they are taking the right steps in
adopting technology in education, it is good to know that during the last few
years, progressive countries in the Asia Pacific region have formulated state
policies and strategies to infuse technology in schools. The reason for this
move is not difficult to understand since there is now a pervasive awareness
that a nation’s socio-economic success in the 21st century is
linked to how well it can compete in a global information and communication
technology (ICT) region. This imperative among nations has therefore given
tremendous responsibilities on educators to create an educational technology
environment in schools.
And since it is understood that state policies will continue to change, it is
helpful to examine prevailing ICT policies and strategies of five progressive
states/city, namely New Zealand, Australia, Malaysia, Singapore and Hong Kong.
New Zealand 2001 ICT Goals and Strategy
(Web link for more a detailed document)
Goal
Government with the education and technology sectors, community groups, and industry
envisions to support to the development of the capability of schools to use
information and communication technologies in teaching-and-learning and in
administration.
Strategy
It foresees schools to be:
Improving
learning outcomes for students using ICT to support the curriculum.
Using
ICT to improve the efficiency and effectiveness of educational administration.
Developing
partnerships with communities to enhance access to learning through ICT.
Focus areas
Infrastructure
for increasing school’s access to ICTs to enhance education
Professional
development so that school managers and teachers can increase their capacity to
use ICT
Initiatives
An
On-line Resource Center with a centrally managed website for the delivery of
multimedia resources to schools
A
computer recycling scheme
A
planning and implementation guide for schools
ICT
professional development schools/clusters
Australia IT Initiatives
In the Adelaide Declaration on National Goals for schools, information
technology is one of the eight national goals/learning areas students should
achieve. Students should be confident, creative and productive users of new
technologies on society.
The plans for achieving the national goal for IT are left to individuals states
and territories with the Educational Network Australia (EdNA) as the
coordinating and advisory body. Across the states and territories, the common
features to planning, funding and implementation strategies are:
Fast
local and wide area networks linking schools across the state and territory
Substantial
number of computers in schools, ensuring adequate access
Continuing
teacher training in the use of technology for instruction
Technical
support to each school
Sufficient
hardware and software
Digital
library resources
Technology
demonstrations as models for schools
Malaysia Smart School-level Technology
Project
(http:/www.ppk.kpm.my/smartschool/)
Technology plays many roles in a Smart School from facilitating teaching-and-learning
activities to assisting with school management. Fully equipping a school
includes:
Classrooms
with multimedia, presentation facilities, e-mail, and groupware for
collaborative work
Library
media center with database for multimedia courseware and network access to the
internet
Computer
laboratory for teaching, readily accessible multimedia and audiovisual
equipment
Multimedia
development center with tools for creating multimedia materials. Computer studies
as a subject
Studio/theatrette
with control room for centralized audiovisual equipment, teleconferencing
studio, audio room, video and laser disc video room
Teachers’
room with on-line access to courseware catalogues and databases, information
and resource management systems and professional networking tools, such as
e-mail and groupware
Server
room equipped to handle applications, management databases and web servers
Administration
offices capable of managing databases of students and facilities, tracking
student and teacher performance and resources, distributing notices and other
information electronically
Singapore Masterplan for IT in Education
The masterplan has four key dimensions:
Curriculum and assessment
A
balance between acquisitions of factual knowledge and mastery of concepts and
skills
Students
in more active and independent learning
Assessment
to measure abilities in applying information, thinking and communicating
Learning resources
Development
of a wide range of educational software for instruction
Use
of relevant Internet resources for teaching-and-learning
Convenient
and timely procurement of software materials
Teacher development
Training
on purposeful use of IT for teaching
Equipping
each trainee teacher with core skills in teaching with IT
Tie-ups
with institutions of higher learning and industry partners
Physical and technological infrastructure
Pupil
computer ratio of 2:1
Access
to IT in all learning areas in the school
School-wide
network, and school linkages through wide area network(WAN), eventually
connected to Singapore ONE (a broadband access service for high-speedy delivery
of multimedia services on island-wide basis
Hong Kong Education Program Highlights
Government aims to raise the quality of school education by promoting the use
of IT in teaching and learning. The IT initiatives are:
On
average, 40 computers for each primary school and 82 computers for each
secondary school
About
85,000 IT training places for teachers at four levels
Technical
support for all schools
An
Information Education Resource Center for all schools and teachers
An
IT coordinator for each of 250 schools which should have sound IT plans
Computer
rooms for use by students after normal school hours
An
IT Pilot Scheme to provide schools with additional resources
Review
of school curriculum to incorporate IT elements
Development
of appropriate software in collaboration with government, the
private sector, tertiary institutions and schools
Exploring
the feasibility of setting up an education-specific intranet
LESSON 4
BASIC CONCEPTS ON
INTEGRATING TECHNOLOGY IN INSTRUCTION
There
is a lingering issue on how educational technology is integrated in the
teaching learning process. This is due to the fact that the mere use of the
computer does not mean technology has already been in integrated in
instruction. For example, computer games may not relate at all to education,
much less to classroom instruction.
There is a need, therefore, to provide learning on how educational technology can be applied and integrated into the teaching-learning process. For this purpose, the definition given by Pisapia (1994) is helpful:
Integrating
technology with teaching means the use of learning technologies to introduce,
reinforce, supplement and extend skills…. The difference between the classroom
of exemplary users of technology and technology uses is the way their classes
are conducted. In the exemplary classrooms, student use of computers is woven
integrally into the patterns of teaching; software is a natural extension of
student tools.
Following this definition, there is NO INTEGRATIVE PROCESS if for example the teacher makes students play computer games to give them a rest period during classes. Neither is there integration, if the teacher merely teaches students computer skills. In the first place, the teachers of general or special are not computer technicians or computer trainers.
If one is looking for external manifestations of technology integration into instruction, here are some:
There’s
a change n the way classes are traditionally conducted.
The
quality of instruction is improved to a higher level such a way that could not
have been achieved without educational technology.
There
is planning by the teacher on the process of determining how and when
technology fits into the teaching-learning process.
The
teacher sets instructional strategies to address specific instructional
issues/problems.
In
sum, technology occupies a position (is a simple or complex way) in the
instructional process.
LESSON5
State-of-the-art-ET
application process
Looking through progressive state policies
that support technology-in-education, and other new developments in pedagogical
practice, our educators today have become more aware and active in adopting
state-of-the-art educational technology practices they can possibly adopt.
The following trends should
also be recognized by educators:
Through
school and training center computer courses, present-day students have become
computer literate. They send e-mail, prepare computer encoded class reports,
even make PowerPoint presentation sometimes to the surprise of media
tradition-bound teachers.
·
Following the call for developing critical thinking among
students, teachers have deemphasized rote learning and have spent more time in
methods to allow students to comprehend/internalize lessons.
·
Shifting focus from low-level traditional learning
outcomes, student assessment/examinations have included measurement of higher
level learning outcomes such as creative and critical thinking skills.
·
Recent teaching –learning models (such as constructivism
and social constructivism) have paved the way for instructional approaches in
which students rely less on teachers as information-givers, and instead more on
their efforts to acquire information, build their own knowledge, and solve
problems.
Virtue is in moderation and
so, there is truly a need for teachers to balance their time to the preparation
and application of instructional tools. Through wise technical advice, schools
can also acquire the most appropriate computer hardware and software. At the
same time, training should ensure that the use of ET is fitted to learning
objectives. In addition, teachers should acquire computer skills for so that
they can serve as models in integrating educational technology in the
teaching-learning process.
FIGURE 1 – SYSTEMATIC INSTRUCTIONAL PLANNING
PROCESS
Following modern trends in
technology-related education, schools should now foster a student-centered
learning environment, wherein students are given leeway to use computer
information sources in their assignments, reports and presentation in written,
visual, or dramatic forms.
All
these suggestion show that teachers and schools can no longer avoid the
integration of educational technology in instruction. Especially in the coming
years, when portable and mobile computing will make computing activities easier
to perform, the approaches to classroom pedagogy musts change. And with
continuing changes in high-speed communication, mass storage of data, including
the revolutionary changes among school libraries, educators should be open for
more drastic educational.
LESSON 6
Saturday,
June 22, 2013
It is most helpful to see useful models of
school learning that is ideal to achieving instructional goals through
preferred application of educational technology. These are the models of
Meaningful Learning, Discovery learning, Generative Learning and
Constructivism.
In these conceptual models, we shall see how effective teachers best
interact with students in innovative learning activities, while integrating
technology to the teaching learning process.
Figure 2 – Conceptual Models of Learning

Meaningful Learning
If the traditional
learning environment gives stress focus to rote learning and simple
memorization, meaningful learning gives focus to new experience departs from
that is related to what the learners already knows. New experience departs from
the learning of a sequence of words but attention to meaning. It assumes that:
● Students already have some
knowledge that is relevant to new learning.
● Students are wiling to perform class
work to find connections between what they already know and what they can
learn.
In the learning
process, the learner is encouraged to recognize relevant personal experiences.
A reward structure is set so that the learner will have both interest and
confidence, and this incentive system sets a positive environment to learning.
Facts that are subsequently assimilated are subjected to the learner’s
understanding and application. In the classroom, hands-on activities are
introduced so as to simulate learning in everyday living.
Discovery Learning
Discovery learning
is differentiated from reception learning in which ideas are presented directly
to student in a well-organized way, such as through a detailed set of
instructions to complete an experiment task. To make a contrast, in discovery
learning student from tasks to uncover what is to be learned.
New ideas and new decision are generated in the learning process,
regardless of the need to move on and depart from organized setoff activities
previously set. In discovery learning, it is important that the student become
personally engaged and not subjected by the teacher to procedures he/she is not
allowed to depart from.
In applying
technology, the computer can present a tutorial process by which the learner is
presented key concept and the rules of learning in a direct manner for
receptive learning. But the computer has other uses rather than delivering
tutorials. In a computer simulation process, for example, the learner himself
is made to identify key concept by interacting with a responsive virtual
environment.
Generative Learning
In generative learning, we have active
learners who attend to learning events and generate meaning from this
experience and draw inferences thereby creating a personal model or explanation
to the new experience in the context of existing knowledge.
Generative learning is viewed as different
from the simple process of storing information. Motivation and responsibility
are seen to be crucial to this domain of learning. The area of language
comprehension offers examples of this type of generative learning activities,
such as in writing paragraph summaries, developing answers and questions,
drawing pictures, creating paragraph titles, organizing ideas/concepts, and
others. In sum, generative learning gives emphasis to what can be done with
pieces of information, not only on access to them.
Constructivism
In constructivism, the learner builds a
personal understanding through appropriate learning activities and a good
learning environment. The most accepted principles constructivism are:
● Learning consists in what a
person can actively assemble for himself and not what he can receive passively.
● The role of learning is to help the
individual live/adapt to his personal world.
These two principles in turn lead to three
practical implications:
● The learner is directly responsible
for learning. He creates personal understanding and transforms information into
knowledge. The teacher plays an indirect role by modeling effective learning,
assisting, facilitating and encouraging learners.
● The context of meaningful learning
consists in the learner “connecting” his school activity with real life.
● The purpose of education is the
acquisition of practical and personal knowledge, not abstract or universal
truths.
To review, there are common
themes to these four learning domains. They are given below:
Learners
● are active, purposeful
learners.
● set personal goals and
strategies to achieve these goals.
● make their learning
experience meaningful and relevant to their lives.
● seek to build an understanding of
their personal worlds so they can work/live productively.
● build on what they already
know in order to interpret and respond to new experiences.
l changes in the years
ahead.
LESSON 7
IT FOR HIGHER THINKING SKILLS AND CREATIVITY
In the traditional information absorption model of teaching, the teacher organizes and presents information to students-learners. He may use a variety of teaching resources to support lesson such as chalkboard, videotape, newspaper or magazine and photos. The presentation is followed by discussion and the giving of assignment. Among the assignments may be a research on a given topic. This teaching approach has proven successful for achieving learning outcomes following the lower end of Bloom’s Taxonomy: knowledge, comprehension, and application are concerned.
But a new challenge has arisen for today’s learners and this is not simply to achieve learning objectives but to encourage the development of students who can do more than receive, recall, recite and apply the knowledge they have acquired. Today, students are expected to be not only cognitive, but also flexible, analytically and creative. In this lesson, there are methods proposed by the use of computer-based as an integral support to higher thinking skills and creativity.
Higher Level Learning Outcomes
To define higher level thinking skills and creativity, we may adopt a framework that is a helpful synthesis of many models and definitions on the subject matter. The framework is not exhaustive but a helpful guide for the teacher’s effort to understand the learner’s higher learning skills.
|
Complex Thinking Skills
|
Sub-Skills
|
|
Focusing
|
Defining
the problem, goal/objective-setting, brainstorming
|
|
Information
Gathering
|
Selection, recording of data of information
|
|
Remembering
|
Associating, relating new data with old
|
|
Analyzing
|
Identifying idea constructs, patterns
|
|
Generating
|
Deducing, inducting, elaborating
|
|
Organizing
|
Classifying, relating
|
|
Imagining
|
Visualizing, predicting
|
|
Designing
|
Planning, formulating
|
|
Integration
|
Summarizing, abstracting
|
|
Evaluating
|
Setting criteria, testing idea, verifying outcomes,
revising
|
Figure 4 - Thinking Skills Framework
The Upgraded Project Method
In this modern day, the teachers are now guided on their goal to help students achieve higher level thinking skills and creativity beyond the ordinary.
We know the fact that the ordinary classroom is awfully lack in instructional toolkits; as a result the teacher might have a difficulty to bring the students to the higher domains of learning and achieving, so the project method is suggested.
Project Method
Teachers assign the students to work on projects with depth, complexity duration and relevance to the real word.
Project is utilized because students need to make the most of the decisions about what to put inside their project, how to organize their information and ideas and how to communicate their result effectively.
Upgraded Project Method
In here, there is a tighter link between the uses of projects for simply coming up with products to have the students undergo the process of higher thinking skills under the framework of the Constructivist Paradigm.
In this new project method, the students are advised to use computer application and high technology in doing their projects.
Constructivist Paradigm
It emphasize on how the students construct knowledge. The students, not the teacher are the one who make decisions about what to put into the project, how to organize information, how to package the outcomes for presentation and the like.
In doing projects, there are two things that are involved: the process and the product.
Process- refers to the steps, effort and experiences in project completion.
Product- is the result or the end point of the process.
As a future teacher, we must take into consideration the process in every project because in the process, the students were able to think and apply their creativity as results they have develop their higher order thinking skills.
Four Types of I-T Based Projects
● Resource-based project
● Simple creations
● Guided hypermedia
● Web design project
Lesson 8
Saturday,
June 22, 2013
In this lesson, we shall discuss four types
of IT-based projects which can effectively be used in order to engage students
in activities of a higher plane of thinking. To be noted is the fact that these
projects differ on the specific process and skills employed, also in the
ultimate activity or platform used to communicate completed products to others.
It is to be understood that these projects do
not address all of the thinking skills shown previously in the Thinking Skills
Framework. But these projects represent constructivist projects, containing the
key elements of a constructivist approach to instruction, namely:
(a) the teacher creating the
learning environment
(b) the teacher giving students
the tools and facilities, and
(c) the teacher facilitating
learning.
The students themselves who demonstrate
higher thinking skills and creativity through such activities searching for
information, organizing and synthesizing ideas, creating presentations, and the
like.
Now let us see four IT-based projects
conducive to develop higher thinking skills and creativity among learners.
I. Resources-based Projects
In these projects, the teacher steps out of
the traditional role of being an content expert and information provider, and
instead lets the students find their own facts and information. Only when
necessary for the active learning process does the teacher step in to supply
data or information. The general flow of events in resource-based projects are:
1. The
teacher determines the topic for the examination of the class.
2. The
teacher presents the problem to the class.
3. The
students find information on the problem/questions.
4. Students
organize their information in response to the problem/questions.
Relating to finding information, the central
principle is to make the students go beyond the textbook and curriculum
materials. Students are also encouraged to go to the library, particularly to
the modern extension of the modern library, the internet.
The inquiry-based or discovery approach is
given importance in resource-based projects. This requires that the students,
individually or cooperatively with members of his group, relate gathered
information to the ‘real world.’
The process is given more importance than the
project product. It doesn’t matter for example if each group comes up with a
different answer to the problem. What matters are the varied sources of
information, the line of thinking and the ability to agree in defense of their
answers.
The table below can provide the difference
between the traditional and resources-based learning approach to instruction.
FIGURE 5 – TRADITIONAL & RESOURCE-BASED
LEARNING MODELS
|
Traditional
|
Resource-based learning model
|
|
Teacher is expert and information provider
|
Teacher is a guide and facilitator
|
|
Textbook is key source of information
|
Sources are varied
(print, video, internet, etc.)
|
|
Food on facts information is packaged, in
neat parcels
|
Focus on learning inquiry/ quest/discovery
|
|
The product is the be-all and end-all of
learning
|
Emphasis on process
|
|
Assessment is quantitative
|
Assessment is quantitative and qualitative
|
II. SIMPLE CREATIONS
Students can also be assigned to create their
software materials to supplement the need for relevant and effective materials.
Of course, there are available software materials such Creative Writer (by
Microsoft) on writing, KidWork Deluxe (by Davidson) on drawing and painting,
and MediaWeave (by Humanities software) on multimedia.
In developing software, creativity as an
outcome should not be equated with ingenuity or high intelligence. Creating is
more consonant with planning, making, assembling, designing, or building.
Creativity is said to combine three kind of skills/abilities:
Analyzing – distinguishing
similarities and differences, seeing the project as a problem to be solved.
Synthesizing – making spontaneous
connections among ideas, their generating interesting or new ideas.
Promoting – selling of new ideas to
allow the public to test the ideas themselves.
To develop creativity, the following five key
tasks may be recommended:
1. Define
the task. Clarify the goal of the completed project to the student.
2. Brainstorm. The
students themselves will be allowed to generate their own ideas on the project.
Rather than shoot down ideas, the teacher encourages idea exchange.
3. Judge
the ideas. The students themselves make an appraisal for or against any
idea. Only when students are completely off track should the teacher intervene.
4. Act. The
students do their work with the teacher a facilitator.
5. Adopt
flexibility. The students should be allowed to shift gears and not follow
an action path rigidly.
III. GUIDED HYPERMEDIA PROJECTS
The production of self-made multimedia
projects can be approached in two different ways:
1. As an instructive tool,
such as in the production by students of a power-point presentation of a
selected topic.
2. As a constructivist tool, such as when students do a
multimedia presentation (with text, graphs, photos, audio narration,
interviews, video clips, etc., to simulate a television news show.
IV. WEB-BASED PROJECTS
Students can be made to create and post
webpages on a given topic. But creating webpages, even single page webpages,
may be too sophisticated and time consuming for the average student.
It should be said, however, that posting of
webpages in the Internet allows the students (now the webpage creator) a wider
audience. They can also linked with other related sites in the Internet. But as
of now, this creativity project may be to ambitious as a tool in the
teaching-learning process.
Lesson 9:
Computer as Information and communication technology
In
educational technology course 1 the role of computer in education was well
discussed. It was pointed out that the advent of the computer is recognized as
the third revolution in education. The first was the invention of the printing
press; the second, the introduction of libraries and the third the invention of
the computer, especially so with the advent of the microcomputer in 1975. Thus
emerged computer technology in education
Through the technology, educators saw the amplification of learning
literacy. Much like reading, the modern student can now interact with computer
messages; even respond to question or to computer commands. Again like writing,
the learner can form messages using computer language or programs.
Soon
computer assisted instruction (CAI) was introduced using the principle of
individualized learning through a positive climate that includes realism and
appeal with drill exercise that uses color, music and animation. The novelty of
CAI has not waned to this offered by computer-equipped private schools. But the
evolving pace of innovation in today’s Information Age is so dynamic that
within the first decade of the 21st century, computer
technology in education has matured to transform into an educative information
and communication technology (ICT) in education.
|
THE PC
Communication
media Audiovisual
media
(Internet) (Multimedia)
Email
(text and
video) Text,
sound, graphics
Chat
rooms chart,
photos
Blog
sites Power-point
presentation
News
services (print, video
clip) CD,
VCD, DVD player
Music/movie/television
room CDVCD,
DVD player
Educational
software
(Internet)
Educational
websites
Software’s
, courseware’s
School
registration/ records
Accounting
|
FIGURE 6 – USES OF THE COMPUTER AS ICT IN
EDUCATION
THE PERSONAL COMPUTER (PC) AS ICT
Until
the nineties, it was still possible to distinguish between instructional media
and the educational communication media.
Instructional
media consist of audio-visual aids that served to enhance and enrich the
teaching-learning process. Examples are the blackboard, photo, film, and video
On
the other hand, educational communication media comprise the media
communication to audiences including learners using the print, film radio, and
television or satellite means of communication. For example,
distance learning were implemented using correspondence, radio, television or
the computer satellite system
Close
to the turn of the 21st century, however, such as distinction
merged owing to the advent of the microprocessor also known as the personal
computer (PC). This is due to the fact that the PC user at home, office and
school has before him a tool for both audio-visual creations and media
communication.
To
illustrate, let’s examine the programs (capabilities) normally installed in an
ordinary modern PC:
v Microsoft Office- program
for composing text, graphics, photos into letters, articles, reports etc.
v Power-point- for
preparing lecture presentations
v Excel- for
spreadsheet and similar graphic sheets
v Internet – access
to the internet
v Yahoo
or Google- websites; email, chat rooms, Blog sites, news service
(print/video) educational software etc.
v Adobe reader- Graph/photo
composition and editing
v MSN- mail/chat
messaging
v Cyber
link power- DVD player
v Windows
media player- Editing film/video
v Game house- video
games
LESSON 10
THE COMPUTER AS A TUTOR
The computer is one of the wonders of human ingenuity, even in its original design in the 1950's to carry out complicated mathematical and logical operations. With the invention of the microcomputer (now also commonly referred to PCs or personal computers), the PC has bcome the tool for programmed instruction.
Educators saw much use of the PC. It has become affordable to small business, industries and homes. They saw its potential for individualization in learning, especially as individualized learning is a problem since teachers usually with a class of forty or more learners. They therefore devised strategies to use the computer to break the barriers to individualized instruction.
Computer-assisted instruction (CAI)
The computer can be a tutor in effect relieving the teacher of many activities in his personal role as classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller. Even with the available computer and CAI software, the teacher must:
• Insure that students have the needed knowledge and skills for any computer activity.
• Decide the appropriate learning objectives.
• Plan the sequential and structured activities to achieve objectives.
• Evaluate the students’ achievement by ways of tests the specific expected outcomes.
On
the other hand, the students in CAI play their own roles as learners as they:
• Receive information.
• Understand instructions for the computer activity.
• Retain/keep in mind the information and rules for the computer activity.
• Apply the knowledge and rules during the process of computer learning.
During the computer activity proper in CAI the computer, too, plays its roles as it:
• Act as a assort of tutor (the role traditional played by the teacher.
• Provides a learning environment.
• Delivers learning instruction.
• Reinforces learning through drill-and-practice.
• Provides feedback.
• Receive information.
• Understand instructions for the computer activity.
• Retain/keep in mind the information and rules for the computer activity.
• Apply the knowledge and rules during the process of computer learning.
During the computer activity proper in CAI the computer, too, plays its roles as it:
• Act as a assort of tutor (the role traditional played by the teacher.
• Provides a learning environment.
• Delivers learning instruction.
• Reinforces learning through drill-and-practice.
• Provides feedback.
Today,
educators accept the fact that the computer has indeed succeeded in providing
an individualized learning environment so difficult for a teacher handling
whole classes. This is so, since the computer is able to allow individual
students to learn at their own pace, motivate learning through a challenging
virtual learning environment, assist students through information needed during
the learning process, evaluate students responses through immediate feedback
during the learning process, and also give the total score to evaluate the
student’s total performance
LESSON 11
In the previous lesson, we saw how the computer can act as a tutor particularly along a behaviorist and cognitive approach to learning. But we also saw certain computer software programs have been developed to foster higher thinking skills and creativity.
In this lesson, we shall again look at the computer, but this time from another perspective the computer as the teacher’s handy tool. I can in fact support theconstructivist and social constructivist paradigms of constructivist learning.
Constructivist was introduced by Piaget (1991) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the learning process. Various strategies have been suggested to foster knowledge discovery, among these, is making students engaged in gathering unorganized information from which they can induce ideas and principles. Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge to real life situations.
While knowledge is constructed by the individual learner in constructivism, knowledge can also be socially constructed. Social constructivism. This is an effort to show that the construction of knowledge is governed by social, historical and cultural contexts, in effect; this is to say that the learner who interprets knowledge has a predetermined point of view according to the social perspective of the community or society he lives in.
The psychologist Vygotsky stressed that learning is affected by social influences. He therefore suggested the interaction process in learning. The more capable adult (teacher or parent) or classmate can aid or complement what the learner sees in a given class project. In addition Dewey sees language as a medium for social coordination and adaptation. For Dewey human learning is really human language that occurs when students socially share, build and agree upon meaning and knowledge.
LESSON 11
In the previous lesson, we saw how the computer can act as a tutor particularly along a behaviorist and cognitive approach to learning. But we also saw certain computer software programs have been developed to foster higher thinking skills and creativity.
In this lesson, we shall again look at the computer, but this time from another perspective the computer as the teacher’s handy tool. I can in fact support theconstructivist and social constructivist paradigms of constructivist learning.
Constructivist was introduced by Piaget (1991) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the learning process. Various strategies have been suggested to foster knowledge discovery, among these, is making students engaged in gathering unorganized information from which they can induce ideas and principles. Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge to real life situations.
While knowledge is constructed by the individual learner in constructivism, knowledge can also be socially constructed. Social constructivism. This is an effort to show that the construction of knowledge is governed by social, historical and cultural contexts, in effect; this is to say that the learner who interprets knowledge has a predetermined point of view according to the social perspective of the community or society he lives in.
The psychologist Vygotsky stressed that learning is affected by social influences. He therefore suggested the interaction process in learning. The more capable adult (teacher or parent) or classmate can aid or complement what the learner sees in a given class project. In addition Dewey sees language as a medium for social coordination and adaptation. For Dewey human learning is really human language that occurs when students socially share, build and agree upon meaning and knowledge.
|
Learning
framework
|
Constructivism
|
Social
Constructivism
|
|
Assumption
|
Knowledge
is constructed by the individual.
|
Knowledge
is constructed within a social context.
|
|
Definition
of Learning
|
Students
build their own Learning.
|
Students
build knowledge influenced by the social context.
|
|
Learning
Strategies
|
Gather
unorganized information to create new concept/principle.
|
Exchange
and share form ideas, stimulates thinking.
|
|
General
Orientation
|
Personal
discovery of knowledge.
|
Students
discuss and discover meanings.
|
|
Example
|
8*5-8+8+8+8+8
|
Two
alternative job offers
Option
1-8 hrs./day for 6 days/ week.
Option
2- 9 hrs./day for 5 days/ week.
|
The Computer’s Capabilities
Given its present-day speed, flexibility and sophistication, the computer can provide access to information, foster creative social knowledge- building, and enhance the communication of the achieved project package. Without the computer, today’s learners nay still be assuming the tedious tasks of low-level information gathering, building and new knowledge packaging. But this is not so, since the modern computer can help teacher- and – students to focus on more high level cognitive tasks.
Based on the two learning theories, the teacher can employ the computer as an:
• An information Tool
• A communication Tool
• A constructive Tool
• As co- constructive Tool
• A situating Tool
Informative Tool. The computer can provide vast amounts of information in various forms, such as text, graphics, sound, and video. Even multimedia encyclopedias are today available on the Internet.
The Internet itself provides an enormous database from which user can access global information resources that includes the latest news, weather forecasts, airline schedule, sports development, entertainment news and features, as well as educational information directly useful to learners. The Internet on education can be sourced for kinds of educational resources on the Internet.
Along the constructivist point of view, it is not enough for learners to download relevant information using the computer as an information tool. Students can used gathered information for composition or presentation projects as may be assigned by the teacher. Given the fact that the Internet can serve as a channel for global communication, the computer can very well be the key tool for video telecon ferencing sessions.
Constructive tool. the computer itself can be used for manipulating information,visualizing one's understanding, and building new knowledge. the Microsoft word computer program itself is a desktop publishing software that allows users to organize and present their dies in attractive formats.
Co-constructive tools. Students can use constructive tools to wwork. cooperatively and construct a shared understanding of new knowledge. one way of co-construction is the use of the electronic whitebaord where students may post notices to a shared document/ whitebaord. students may also co-edit the same document from thier homes.The computer-supported intentional learning environments (CSILE) is an example of an integrated environment developed by the Ontario Institute for Studies in Education. within CSILE, students can enter their ideas in notes and respond to each others ideas. Manifest in the the student-generated database are higher level thinking processes-explaining, problem so living/finding, expertise and development, literacy improvement.
Situating tool
By means of virtual reality (RS) extension system, the computer can create 3-D images on display to give the user the feeling that are situated in a virtual environment. A flight simulation program is an example of a situating tool which places the user in a simulated flying environment. Mulch-User Domains or Dungeons (MUDs), MUD object-oriented (MOOs), and Multi-User Shared hallucinations (MUSHs) are example os situating systems. MUDs and MOOs are mainly text\based virtual reality environments on the internet. When users log on to a MOO environment, they may interact with the virtual reality(such as by writing on a notice board) through simple text-based commands. A school-to-school or clasroom-tocalsrrom environment is possible whereby the user can choose to walk around the campus talk with other users who are logged to the same site.to caution users, the computer as a situating tool is news and still undergoing further research and development.
LESSON 12
Saturday,
June 22, 2013
Information
Technology in Support of Student-Centered Learning Classroom
The idea of student-centered learning is not a recent idea. In fact, as
early as the 20th century, educational educators such
as John Dewey argued for highly active and individualized pedagogical
methods which place the student at the center of the learning process.
In
this lesson, we shall see how the teacher can expand his options to make
himself more effective and relevant in the 21st millennium
information age. In addition, suggestions shall be made on how a
student-centered classroom (SCL) can be supported by information technology
(IT).
The Traditional Classroom
It may be observed that
classroom are usually arranged with neat columns and rows of student chairs,
while the teacher stands in front of the classroom or sits behind his desks.
This situations is necessitated by the need to maintain classroom discipline,
also they allow the teachers to control classroom activities through lecture
presentation and teacher-led discussion.
Noticeably, however, after spending so many minutes in lesson
presentation and class management, students can get restless and fidgety. Often
enough, the teacher has to also mange misbehavior in class as students start to
talk among themselves or simply stare away in lack attention. To prevent this
situation, teachers often make students take time to work individually on
worksheets can help the situation.
Another option is now presented and this is adopting the idea of
developing students to be independent learners with the end of making them
critical and creative thinkers.
The SCL classroom
John Dewey described the
traditional learning process in which the teacher pours information to students
learners, much like pouring water from a jug into cups. This is based on the
long accepted belief that the teacher must perform his role of teaching so that
learning can occur. This learning approach is generally known as direct
instruction, and it has worked well for obtaining many kind of learning
outcomes.
The problem with
the direct instruction approach to learning, however, is the fact that the
world’s societies have began to change. Of course, this change may not be
strongly felt in many countries in which the economy longer depends primarily
on factory workers who do repetitive work without thinking on the job. The
traditional classroom and direct instruction approach to learning conform to
this kind of economies.
In contrast, industrialized
societies we find knowledge based economies in which workers depends on
information that can be accessed through information and communication
technologies (ICTs). Desiring to gain effectiveness, efficiency and economy in
administration and instructions, schools in these developed economies have also
adopted the support of ICTs. Their students have now become active not passive
learners, who can interact with other learners, demonstrating independence and
self-awareness in the learning process.
Generally the new school classroom environment is characterized by
student individually or in group:
· Performing computer word processing for
text or graph presentation
· Preparing power-point presentation
· Searching for information on the internet
· Brainstorming on ideas, problems and
project plans
· As needed, the teacher facilitating instruction, also
giving individual instruction to serve individual needs.
Observably, there is
departure from traditional worksheet, read-and-answer, and drill-and-practice
activities. Students also no longer need to mark the test of peers since the
computer has programs for test evaluation and computerized scoring of results.
Given this trend in teaching-and-learning, it must be pointed out, however,
that traditional classroom activities-especially in less developed
countries-will continue to have a strong place in the classroom. In spite of
this setback experienced in some countries, the option has now been opened for
the modern teacher to shift gears to students centered learning.
LESSON
13
Saturday, June 22, 2013
Singapore has set the
global pace for student-centered learning with a 2:1 (2 pupils with one
computer) ratio in its masterplan for IT in Education. This shows that even in
other progressive countries, the 1:1: pupil-computer ratio is still an ideal to
be achieved. Reality therefore dictates that schools face the fact that each
classroom, especially in public or government schools, may not be equipped with
the appropriate number of computers.
The
creativity of the teacher will have to respond to the situation, and so
cooperative learning will likely be the answer to the implementation of IT
supported learning in our schools. But the situation may not be that bad since
there are motivational and social benefits to cooperative learning and these
can compensate for lack of hardware that educators face.
Defining cooperative learning
Cooperative or collaborative learning is learning by small groups of
students who work together in a common learning task. It is often also called
group learning but to be truly cooperative learning, 5 elements are needed:
1. A common goal
2. Interdependence
3. Interaction
4. Individual accountability
5. Social skills
Therefore not every group work is cooperative learning since students
working on their work sheets physically sat around a table may be working
together without these features of cooperative learning.
From several studies made on cooperative
learning, it is manifested that cooperative learning in its true sense is
advantageous since it:
(a) Encourage active learning, while
motivating students
(b) Increases academic performance
(c) Promotes literacy and language skills
(d) Improves teacher effectiveness
In
addition, there are studies show that cooperative learning enhances personal
and social development among students of all ages, while enhancing self-esteem
and improving social relations between racially and culturally different
students.
Cooperative learning and the computer
Researchers have made
studies on the learning interaction between the student and the computer. The
studies have great value since it has been a long standing fear that the
computer may foster student learning in isolation that hinders the development
of the student’s social skills.
Now this mythical fear has been contradicted by the studies which show that
when students work with computers in groups, they cluster and interact with
each other for advice and mutual help. And given the option to work
individually or in a group, the students generally wish to work together in
computer-based and non-computer-based activities. Reflecting on this
phenomenon, psychologists think the computer fosters this positive social
behavior due to the fact that it has a display monitor – just like a television
set – that is looked upon as something communal.
Therefore researchers agree that the computer is a fairly natural learning vehicle
for cooperative (at times called promotive) learning.
Components of cooperative learning
Educators are still wary about the computer’s role in cooperative learning.
Thus they pose the position that the use of computers do not automatically
result in cooperative learning. There therefore assign the teacher several
tasks in order to ensure collaborative learning. These are:
· Assigning students to mixed-ability teams
· Establishing positive interdependence
· Teaching cooperative social skills
· Insuring individual accountability, and
· Helping groups process information
These
are in addition to assigning a common work goal in which each member of the
group will realize that their group will not succeed unless everyone
contributes to the groups’ success. It is also important for the teacher limits
learning group clusters (six is the ideal number in a group) so there can be
closer involvement in thinking and learning.
LESSON 14
THE SOFTWARE AS AN EDUCATIONAL RESOURCE
Whenever people think about computers, they are most likely thinking about the computer machine such as the television-like monitor screen, the keyboard to type on , the printer which produces copies of text –and-graphics material, and the computer housing called “the box” which contains the electronic parts and circuits (the central processing unit) that receives/stores data and directs computer operations. The computer machine or hardware is naturally an attention- getter.
It’s more difficult to realize, however, that the computer hardware can hardly be useful without the program or system that tells what the computer machine should do. This is also called the software.
There are two kinds of software:
1. The system software. This is the operating system that is found or bundled inside all computer machines.
2. The application software. This contains the system that commands the particular task or solves a particular problem.
In turn the applications software maybe:
(a) a custom software that is made for specific tasks often by large corporations, or
(b) a commercial software packaged for personal computers that help with a variety of tasks such as writing papers, calculating numbers, drawing graphs, playing games, and so much more.
Microsoft Windows
Also referred to as a program, Microsoft Windows or Windows for short is an operating environment between the user and the computer operating system. Also called a shell, it is a layer that creates the way the computer should work. Windows uses a colorful graphics interface (called GUI-pronounced “gooee”) that can be seen on the computer screen or monitor whenever the computer is turned on.
The user can work with on-screen pictures (icons) and suggestions (menus) to arrive at the desired software. Windows 95 (now improved with Windows 2003 and 2007) is a software designed for Microsoft Windows. Actually, Windows is in itself a self-contained operating system which provides
• User convenience - just click a file name to retrieve data or click from program to program as easy as changing channels in your TV screen.
• A new look - fancy borders, smooth and streamlined text fonts.
• Information center - Windows put all communications activities (e-mail, downloads etc. in a single screen icon); adapts/configures the computer for the Internet.
• Plug and play - configures the computer with added components, such as for sound and video.
Instructional Software
Instructional software can be visited on the Internet or can be bought from software shops or dealers. The teacher through his school should decide on the best computer-based instructional (CBI) materials for the school resource collection. But beware since CBIs need much improvement, while web-based educational resources are either extremely good or what is complete garbage. In evaluating computer-based educational materials, the following can serve as guidelines:
• Be extremely cautious in using CBIs and ‘free’ Internet materials.
• Don’t be caught up by attractive graphics, sound, animation, pictures, video clips and music forgetting their instructional worth.
• Teachers must evaluate these resources using sound pedagogical principles.
• Among design and content elements to evaluate are: the text legibility, effective use of color schemes, attractive layout and design, and easy navigation from section-to-section (such as from game to tutorial to drill-and-practice section).
• Clarity in the explanations and illustrations of concepts and principles.
• Accuracy, coherence, logic of information.
• Absence of biased materials (e.g. gender bias or racial bias
LESSON 15UNDERSTANDING HYPERMEDIA
From the Educational Technology I course, the student has already become aware of multimedia or an audiovisual package that includes more than one instructional media (means of knowing) such as text, graphics, audio animation and video clip.
Hypermedia is nothing but multimedia, but this time packaged as educational computer software where information is presented and student activities are in a virtual learning environment. Most Educational IT application is hypermedia and these include:
● Tutorial Software Packages
● Knowledge Webpage’s
● Simulation Instructional Games
● Learning Project Management and Others
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. This fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in the teaching-learning process.
Characteristics of Hypermedia Applications
There are two important features that are outstanding among other features that characterize the hypermedia software:
1. Learner control.
This means the learner makes his own decisions on the path, flow or events of instruction. The learner has control on such aspects, as sequence, pace, content, media, feedback, etc. that he/she may encounter in the hypermedia learning program.
2. Learner wide range of navigation routes.
For the most part, the learner controls the sequence and pace of his path depending on his ability and motivation. He has the option to repeat and change speed, if desired. Of course, at the start, the learner may choose the learning activities he prefers. Meanwhile, the teacher has the prerogative to determine suitable learning objectives.
The learner also has a wide range of navigation routes such as by working on concepts he is already familiar with. They may even follow a linear or logical path, even if the previous activity is half-completed. He may explore other sections opting to return or complete the previous activity.
LESSON 16
THE INTERNET AND EDUCATION
The
internet, also simply called the NET, is the largest and far-flung networks
system –of-all-system. Surprisingly, the internet is not really a network but a
loosely organized collection of about 25,000 networks accessed by computers in
the planet. It is astonishing to know that no one owns the internet. It has no
central headquarters, no centrally offered services, and no comprehensive
online index to tell users what information is available in the system.
How is everything coordinated through the Internet? This is done through a standardized protocol (or set of rules for exchanging data) called Transmission Control Protocol/Internet Protocol (TCP/IP). To gain access to the Internet, the computer must be equipped with what is called a Server which has special software (program) that uses the Internet protocol. Originally developed and still subsidized by the United States government, the Internet connect not only commercial, industrial, scientific establishments but all other sectors including education and its libraries, campuses, and computer centers.
The great attraction of the Internet is that once the sign-up fees are paid, there are no extra charges. Electronic mail, for example, is free regardless of the amount of use. In contrast, individuals using the Internet on their own personal computers must pay ongoing monthly fees to whoever is their service provider.
Getting around the Net
The vast sea of information now in the Internet, including news and trivia, is an overwhelming challenge to those who wish to navigate it. Every day, the Net user- population and the available information continue to grow, and new ways are continuously being developed to tour the Internet.
How is everything coordinated through the Internet? This is done through a standardized protocol (or set of rules for exchanging data) called Transmission Control Protocol/Internet Protocol (TCP/IP). To gain access to the Internet, the computer must be equipped with what is called a Server which has special software (program) that uses the Internet protocol. Originally developed and still subsidized by the United States government, the Internet connect not only commercial, industrial, scientific establishments but all other sectors including education and its libraries, campuses, and computer centers.
The great attraction of the Internet is that once the sign-up fees are paid, there are no extra charges. Electronic mail, for example, is free regardless of the amount of use. In contrast, individuals using the Internet on their own personal computers must pay ongoing monthly fees to whoever is their service provider.
Getting around the Net
The vast sea of information now in the Internet, including news and trivia, is an overwhelming challenge to those who wish to navigate it. Every day, the Net user- population and the available information continue to grow, and new ways are continuously being developed to tour the Internet.
The
most attractive way to move around the Internet is called browsing. Using a
program called a browser, the user can use a mouse to point and click on screen
icons to surf the Internet, particularly the World Wide Web (the Web), an
Internet’s subset of text, images, and sounds are linked together to allow
users to access data or information needed.
The future of the Internet seems limitless. Already its including new demand for services to business, industries, science, government, and even homes. Many experts predict that he Internet is destined to become the centerpiece of all online communications on the planet and in some future time in the solar system using interplanetary satellite communication stations.
A view of educational uses of the Internet
Today, even elementary school graders in progressive countries like the United States are corresponding via e-mail with pen pals in all 50 states. They ask probing questions like, “What is your state’s most serious problems,” or How much does pizza cost in your state? This educational activity prodded y their schools are paying dividends from increasing the pupil’s interest in Geography to a greater understanding of how people live in large cities and other places in the United States or the world.
Educational software materials have also developed both in sophistication and appeal. There is now a wider choice from rote arithmetic or grammar lessons to discovery and innovation projects. But the real responsibility today is connecting with the world outside homes, classrooms, and Internet cafes. And today schools are gearing up to take advantage of Internet access, where they can plug into the Library of Congress, make virtual visits to famous museums in the world, write to celebrities, and even send questions to heads of states.
LESSON 17
PRACTICUM
Much Like field studies in teacher education, educational technology 2 offers students the experiential process of adapting to technology integration with in a student-centered paradigm. This is the practicum phase of the course at the end of the more theoretical lessons or inserted between lessons.
The practicum phase consist of hands-on computer tutorial which the students teacher or professional teacher-trainee will need to make him or her capable.
The essential requirements for the ET 2 practicum phase will be:
• A computer laboratory/ special computer classroom with adequate sets of computers for hands-on. • Participation of computer laboratory tutors/ assistants- as the teachers technical assistants- to assist the learners in the use of computers and its various programs.
• Assigned numbers of hours in confirmity with the course requirements. Tutorials are preferably done during week-ends in order to provide continous hours of computer hands-ons trainings.
The practicum phase consists in:
1. Basic microsoft word (6 hrs)
The tutorial familiarities each individual learner to the basic of microsoft word. They will learn to use menus and toolbars and the software. They will be taught to type, edit and format text, sentences and paragraphs.
Tutorial coverage:
• Microsoft word menus and toolbars
• Creating, formatting and editing documents
• Assigning page layouts
• Inserting tabs and tablets
• Printing
Upon successful completion the learner shall be able to:
• Create. Open and save document files
• Insert graphic tables and charts in documents
• Manage files and folder
• Apply format on the text,sentences and paragraphs
• Inter link documents
• Create standard documents using templates
2. Microsoft PowerPoint (6hrs)
The tutorial is a familiarization on the basics of microsoft powerpoint. It will train the learners to prepare, PowerPoint presentations to enhance the teaching of subjects.
Coverage:
• PowerPoint fundamentals
• Enhancement of PowerPoint presentations with the use of graphics, chats and audio.
• Using templates and masters.
• Presenting and printing a slide show.
At the end of the tutorial, the learner will be able to:
• Create and open PowerPoint presentation
• Insert objects, charts and video in the powerpoint presentation.
• Use templates to enhance presentations.
3. Internet as tool of inquiry (4hrs)
The tutorial will facilitate the findings of sources of information appropriate to a learning tasks.
Course coverage:
• Accessing the internet
• Use of internet tools
• Search techniques
At the end of the tutorial. The learner will be able to:
• Search and retrieve information from the web.
• Acquire skills in locating appropriate information.
• Acquire abilities to use internet tools.
• Gain knowledge of search techniques.
• Learn the ability to execute the search.
In sum, educational technology 2 promises to bring the student teacher and the professional teacher trainee to the challenge of a new age- integrating technology in the teaching-learning process. The brisk face of technology advancement and innovation continues, but ET 2 is a preparation to bring our teachers to more ahead with their uses of technology in the classroom.
Overall,the Filipino teachers shall be empowered to meet the technology challenges of the 21st century digital age.
uch imp6 r�c�
The future of the Internet seems limitless. Already its including new demand for services to business, industries, science, government, and even homes. Many experts predict that he Internet is destined to become the centerpiece of all online communications on the planet and in some future time in the solar system using interplanetary satellite communication stations.
A view of educational uses of the Internet
Today, even elementary school graders in progressive countries like the United States are corresponding via e-mail with pen pals in all 50 states. They ask probing questions like, “What is your state’s most serious problems,” or How much does pizza cost in your state? This educational activity prodded y their schools are paying dividends from increasing the pupil’s interest in Geography to a greater understanding of how people live in large cities and other places in the United States or the world.
Educational software materials have also developed both in sophistication and appeal. There is now a wider choice from rote arithmetic or grammar lessons to discovery and innovation projects. But the real responsibility today is connecting with the world outside homes, classrooms, and Internet cafes. And today schools are gearing up to take advantage of Internet access, where they can plug into the Library of Congress, make virtual visits to famous museums in the world, write to celebrities, and even send questions to heads of states.
LESSON 17
PRACTICUM
Much Like field studies in teacher education, educational technology 2 offers students the experiential process of adapting to technology integration with in a student-centered paradigm. This is the practicum phase of the course at the end of the more theoretical lessons or inserted between lessons.
The practicum phase consist of hands-on computer tutorial which the students teacher or professional teacher-trainee will need to make him or her capable.
The essential requirements for the ET 2 practicum phase will be:
• A computer laboratory/ special computer classroom with adequate sets of computers for hands-on. • Participation of computer laboratory tutors/ assistants- as the teachers technical assistants- to assist the learners in the use of computers and its various programs.
• Assigned numbers of hours in confirmity with the course requirements. Tutorials are preferably done during week-ends in order to provide continous hours of computer hands-ons trainings.
The practicum phase consists in:
1. Basic microsoft word (6 hrs)
The tutorial familiarities each individual learner to the basic of microsoft word. They will learn to use menus and toolbars and the software. They will be taught to type, edit and format text, sentences and paragraphs.
Tutorial coverage:
• Microsoft word menus and toolbars
• Creating, formatting and editing documents
• Assigning page layouts
• Inserting tabs and tablets
• Printing
Upon successful completion the learner shall be able to:
• Create. Open and save document files
• Insert graphic tables and charts in documents
• Manage files and folder
• Apply format on the text,sentences and paragraphs
• Inter link documents
• Create standard documents using templates
2. Microsoft PowerPoint (6hrs)
The tutorial is a familiarization on the basics of microsoft powerpoint. It will train the learners to prepare, PowerPoint presentations to enhance the teaching of subjects.
Coverage:
• PowerPoint fundamentals
• Enhancement of PowerPoint presentations with the use of graphics, chats and audio.
• Using templates and masters.
• Presenting and printing a slide show.
At the end of the tutorial, the learner will be able to:
• Create and open PowerPoint presentation
• Insert objects, charts and video in the powerpoint presentation.
• Use templates to enhance presentations.
3. Internet as tool of inquiry (4hrs)
The tutorial will facilitate the findings of sources of information appropriate to a learning tasks.
Course coverage:
• Accessing the internet
• Use of internet tools
• Search techniques
At the end of the tutorial. The learner will be able to:
• Search and retrieve information from the web.
• Acquire skills in locating appropriate information.
• Acquire abilities to use internet tools.
• Gain knowledge of search techniques.
• Learn the ability to execute the search.
In sum, educational technology 2 promises to bring the student teacher and the professional teacher trainee to the challenge of a new age- integrating technology in the teaching-learning process. The brisk face of technology advancement and innovation continues, but ET 2 is a preparation to bring our teachers to more ahead with their uses of technology in the classroom.
Overall,the Filipino teachers shall be empowered to meet the technology challenges of the 21st century digital age.









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